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Saturday, June 12, 2010

Jing #2- Screen cast

I used Jing to create a screen cast on how to download Skype for Windows and create a profile for skype. The screen cast is available through a URL link once I share it via screencast.com through Jing. Its very nice since Jing automatically saves your video and stores it in your history.

I thought that using Jing to create a screen cast was fairly easy. However, I did find it difficult when I was recording to ensure that all of the screen was viewable when i needed it to be. My screen cast is a bit "rough" since it is an amateur screen cast and I wasn't able have all of the screen viewable at all times. It would have been nice to be able to adjust the Jing outline around my screen cast at different times. However, for a first shot I think it is pretty good and as with everything the more I use it the more I will figure out and the better my screen casts will get.

I thought that this activity would be very useful in the classroom. There are many times that you might give the students directions on how to do something on the computer and then the next time they don't remember how to do it. Using Jing you could create videos fro these different activities and if a student forgets how to do something they could watch the saved video. This type of activity would fit well under technology standard 5- Engage in Professional Growth and Leadership, bullet c- evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.

The use of Jing screen casts could also be helpful for activities when you allow the students to teach things to each other. This type of activity fits well under technology standard 1- Facilitate and Inspire Student Learning and Creativity, bullet a- promote, support, and model creative and innovative thinking and inventiveness. This type of activity also fits well under technology standard 2- Design and Develop Digital -Age Learning Experiences and Assessments, bullet a- design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

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